Σάββατο 18 Ιουνίου 2011

3D character modeling


3D Illustration: Dimitris Klonos

This 3D character modeling attempt.
I draw the blueprints of a face, I scanned them
and placed them in my 3d workspace.

I've created it polygon by polygon based 
on my blueprints. I've only designed half of the face, 
I've put it in a symmetry object and the rest 
just mirrored itself.

It's my first let's say successful attempt
of drawing a face in 3D. 

Although it's a very painfull procedure, I really
enjoy these things. It's also amazing
the fact, that every time I try this type of
modeling I become better and better.

Although I'm still far far far away from
perfection.

Anyway, hope you like it!

Πέμπτη 16 Ιουνίου 2011

3D Face and forms


3D Illustration: Dimitris Klonos

This is a face modeling experiment using the box modeling
technique. Once again I left my subconscious mind
unfold. 

Still learning the mysteries of the 3D world, I tried
to express my self through  the computer
once again.

I haven't used scanned blueprint sketches. 
Everything just come out, through improvisation.
Hope you like it.

Δευτέρα 6 Ιουνίου 2011

Leaf chair


3D Illustration: Dimitris Klonos
Industrial design: Dimitris Klonos

I really like design concepts that are inspired by nature.
I believe nature can provide us with endless inspirations
for everything.

I wanted to design a chair that would reflect
calmness. So I thought that a folded leaf, a symbol
of nature's harmony would provide me with an 
interesting form.

I imagine reading a book or, relaxing after work 
in a chair like that. Like a lazy insect
that found refuge on a nice fresh beautiful leaf.

I hope you like my leaf chair, maybe some day
someone would meditate on one of these!


Σάββατο 4 Ιουνίου 2011

3D abstract experiment


3D Abstract Illustration: Dimitris Klonos

In this 3D case study, I was playing with shapes, forms and the way
they interact with different lighting soft boxes. So I came out with
this this synthesis.

The basic shapes are placed in a cubic soft box, a spot light is 
facing the front view and the rest is about the glossy reflecting
materials I've added on my forms.

The posibilities of light and form combinations
are just endless!