Σάββατο, 18 Ιουνίου 2011

3D character modeling


3D Illustration: Dimitris Klonos

This 3D character modeling attempt.
I draw the blueprints of a face, I scanned them
and placed them in my 3d workspace.

I've created it polygon by polygon based 
on my blueprints. I've only designed half of the face, 
I've put it in a symmetry object and the rest 
just mirrored itself.

It's my first let's say successful attempt
of drawing a face in 3D. 

Although it's a very painfull procedure, I really
enjoy these things. It's also amazing
the fact, that every time I try this type of
modeling I become better and better.

Although I'm still far far far away from
perfection.

Anyway, hope you like it!

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